The DiSCoVeR trial – Mid-study look at post-training patient motivation for an innovative treatment approach
L. Rubene, L. Konošonoka, A. Stūrmane, E. Dechantsreiter, F. Padberg, D. Bavelier, F. Hummel, O. Bonne, Y. Benjamini, M. Nahum, E. Rancāns

TL;DR
This study examines how motivated patients with depression are during a new home-based treatment combining brain stimulation and a video game.
Contribution
The study provides early insights into patient motivation during a novel, self-applied treatment for depression.
Findings
Patients showed high interest and enjoyment in the treatment after five sessions.
Perceived choice and competence were strong indicators of intrinsic motivation.
Low pressure and tension were reported, suggesting the treatment is well-tolerated.
Abstract
The DiSCoVeR Project: ‘Examining the synergistic effects of a cognitive control videogame and a self-administered non-invasive brain stimulation on alleviating depression’ is a double-blind, sham controlled, randomized controlled trial investigating the feasibility and efficacy of an innovative, self-applied treatment approach for patients diagnosed with major depressive disorder. The trial is conducted at three clinical trial sites (Hadassah, Israel; Riga Stradiņš University, Latvia; Ludwig-Maximilian-University, Germany). The treatment approach combines prefrontal transcranial direct current stimulation with a videogame designed to enhance cognitive and emotional control. This treatment is self-applied at home and remotely monitored. At the beginning of the intervention the patients are randomized in an active group receiving both active stimulation and videogame and the other group…
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Taxonomy
TopicsHealth and Medical Research Impacts
