# An online game-based cognitive bias modification for interpretation (CBM-I) program to reduce fear during the COVID-19 pandemic: resilience as a moderator

**Authors:** Wan-Yu Tsai, Yanlin Zhou, Nancy Xiaonan Yu

PMC · DOI: 10.1080/21642850.2024.2396140 · Health Psychology and Behavioral Medicine · 2024-08-28

## TL;DR

This study shows that an online game-based program can reduce fear of COVID-19, especially for people with higher resilience.

## Contribution

The study introduces an online game-based CBM-I program and identifies resilience as a key moderator of its effectiveness.

## Key findings

- CBM-I training significantly reduced negative interpretations and increased positive interpretations of ambiguous scenarios.
- Participants with higher baseline resilience experienced greater fear reduction from the CBM-I program.
- The control group showed the opposite effect, with less fear reduction among resilient individuals.

## Abstract

This study examined the training effects of an online game-based cognitive bias modification for interpretation (CBM-I) program in reducing fear during the COVID-19 pandemic in Hong Kong. In addition to investigating the changes in both proximal (i.e. negative and positive interpretations) and distal outcomes (i.e. fear of COVID-19), we examined whether individuals with higher baseline resilience levels would benefit more from the CBM-I program.

A total of 68 Hong Kong undergraduate students were randomized into either the CBM-I group or a control group, among which 66 participants completed the pretest, post-test, and follow-up on negative and positive interpretations, fear of COVID-19, and resilience.

Compared to the control group, the CBM-I training group showed a significantly greater decrease in negative interpretations, a significantly greater increase in positive interpretations of COVID-19-related ambiguous scenarios, and a trend toward a greater reduction in fear of COVID-19. The CBM-I training was more effective at reducing fear among those with higher levels of resilience at baseline, whereas the control group showed the opposite effect, albeit to a lesser extent.

This online game-based CBM-I training shows the potential to modify the negative interpretation bias toward fear-inducing scenarios and contributes to the reduction of fear. Baseline screening of resilient individuals may optimize the training effects.

## Linked entities

- **Diseases:** COVID-19 (MONDO:0100096)

## Full-text entities

- **Diseases:** COVID-19 (MESH:D000086382), fear (MESH:C000719212)

## Full text

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## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC11363732/full.md

## References

40 references — full list in the complete paper: https://tomesphere.com/paper/PMC11363732/full.md

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Source: https://tomesphere.com/paper/PMC11363732