Feasibility of Holographic Team Training Simulation: An Information Technology (IT) Perspective for Healthcare and Educational Institutions
Maria Bajwa, Melissa Morris, Wajeeha Ghias, Adam Linzels

TL;DR
This paper explores how holographic display technology can be used for team training in healthcare and education from an IT perspective.
Contribution
It introduces a feasibility study of holographic technology in education using UTAUT-based surveys and focus groups.
Findings
Quantitative results showed strong reliability and several positive correlations between technology acceptance factors.
Four key themes emerged from focus groups, supporting the quantitative findings.
HDT shows potential for educational use, but more research is needed in diverse settings.
Abstract
Introduction This study examines the feasibility and practicality of holographic display technology (HDT) in health professions education from an information technology (IT) support staff perspective. Considering a lack of feasibility studies for introducing newer technologies, it focuses on feasibility’s acceptance and practicality dimensions during a simulation-based team training workshop. Method A multimethod design feasibility study assessed the acceptability and practicality of HDT for the IT staff through a Unified Theory of Acceptance and Use of Technology (UTAUT)-based survey and a focus group discussion after a team training simulation workshop. Results Quantitative results showed a reliability coefficient (α=0.83) and a positive correlation between facilitating conditions (FC) and effort expectancy (EE), self-efficacy (SE) and social influence (SI), SI and attitude…
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Taxonomy
TopicsSimulation-Based Education in Healthcare · Virtual Reality Applications and Impacts · Augmented Reality Applications
