# ABDGAN: Arbitrary Time Blur Decomposition Using Critic-Guided TripleGAN

**Authors:** Tae Bok Lee, Yong Seok Heo

PMC · DOI: 10.3390/s24154801 · Sensors (Basel, Switzerland) · 2024-07-24

## TL;DR

This paper introduces ABDGAN, a new method for restoring sharp frames from a single blurred image with flexible frame rates, outperforming existing techniques.

## Contribution

ABDGAN introduces a critic-guided loss and a pairwise order-consistency loss for better deblurring with arbitrary frame rates.

## Key findings

- ABDGAN improves PSNR, SSIM, and LPIPS on the GoPro test set by 16.67%, 9.16%, and 36.61%.
- On the B-Aist++ test set, ABDGAN shows 6.99%, 2.38%, and 17.05% improvements in PSNR, SSIM, and LPIPS.

## Abstract

Recent studies have proposed methods for extracting latent sharp frames from a single blurred image. However, these methods still suffer from limitations in restoring satisfactory images. In addition, most existing methods are limited to decomposing a blurred image into sharp frames with a fixed frame rate. To address these problems, we present an Arbitrary Time Blur Decomposition Triple Generative Adversarial Network (ABDGAN) that restores sharp frames with flexible frame rates. Our framework plays a min–max game consisting of a generator, a discriminator, and a time-code predictor. The generator serves as a time-conditional deblurring network, while the discriminator and the label predictor provide feedback to the generator on producing realistic and sharp image depending on given time code. To provide adequate feedback for the generator, we propose a critic-guided (CG) loss by collaboration of the discriminator and time-code predictor. We also propose a pairwise order-consistency (POC) loss to ensure that each pixel in a predicted image consistently corresponds to the same ground-truth frame. Extensive experiments show that our method outperforms previously reported methods in both qualitative and quantitative evaluations. Compared to the best competitor, the proposed ABDGAN improves PSNR, SSIM, and LPIPS on the GoPro test set by 16.67%, 9.16%, and 36.61%, respectively. For the B-Aist++ test set, our method shows improvements of 6.99%, 2.38%, and 17.05% in PSNR, SSIM, and LPIPS, respectively, compared to the best competitive method.

## Full-text entities

- **Diseases:** injury to people or property (MESH:C000719191), motion blur (MESH:D009041)
- **Chemicals:** C (MESH:D002244), Critic (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

11 figures with captions in the complete paper: https://tomesphere.com/paper/PMC11314794/full.md

## References

54 references — full list in the complete paper: https://tomesphere.com/paper/PMC11314794/full.md

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Source: https://tomesphere.com/paper/PMC11314794