Digital Gaming and Exercise Among Youth With Type 1 Diabetes: Cross-Sectional Analysis of Data From the Type 1 Diabetes Exercise Initiative Pediatric Study
Susana R Patton, Robin L Gal, Simon Bergford, Peter Calhoun, Mark A Clements, Jennifer L Sherr, Michael C Riddell

TL;DR
This study explores how digital gaming affects exercise habits in youth with type 1 diabetes, finding that gaming does not reduce other physical activity.
Contribution
The study is the first to examine the relationship between digital gaming and exercise in youth with type 1 diabetes.
Findings
Digital gaming sessions were longer and had lower heart rates and less glucose fluctuation compared to other exercise.
Youth who played digital games (gamers) engaged in similar daily exercise levels as those who did not (nongamers).
Most digital gaming sessions were classified as low intensity, unlike other exercise sessions.
Abstract
Regular physical activity and exercise are fundamental components of a healthy lifestyle for youth living with type 1 diabetes (T1D). Yet, few youth living with T1D achieve the daily minimum recommended levels of physical activity. For all youth, regardless of their disease status, minutes of physical activity compete with other daily activities, including digital gaming. There is an emerging area of research exploring whether digital games could be displacing other physical activities and exercise among youth, though, to date, no studies have examined this question in the context of youth living with T1D. We examined characteristics of digital gaming versus nondigital gaming (other exercise) sessions and whether youth with T1D who play digital games (gamers) engaged in less other exercise than youth who do not (nongamers), using data from the Type 1 Diabetes Exercise Initiative…
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Taxonomy
TopicsDiabetes Management and Research · Adolescent and Pediatric Healthcare · Mobile Health and mHealth Applications
