# Building Individual Player Performance Profiles According to Pre-Game Expectations and Goal Difference in Soccer

**Authors:** Arian Skoki, Boris Gašparović, Stefan Ivić, Jonatan Lerga, Ivan Štajduhar

PMC · DOI: 10.3390/s24051700 · Sensors (Basel, Switzerland) · 2024-03-06

## TL;DR

This paper introduces a model that tracks soccer players' energy use during games, factoring in score changes and expectations to better understand performance.

## Contribution

A novel mathematical model combining wearable data and contextual factors to predict player effort in soccer.

## Key findings

- The model outperformed baselines with lower MAE and RMSE values.
- Particle Swarm and Nelder–Mead optimization methods converged to similar results.
- The model improves understanding of how goal difference affects player performance.

## Abstract

Soccer player performance is influenced by multiple unpredictable factors. During a game, score changes and pre-game expectations affect the effort exerted by players. This study used GPS wearable sensors to track players’ energy expenditure in 5-min intervals, alongside recording the goal timings and the win and lose probabilities from betting sites. A mathematical model was developed that considers pre-game expectations (e.g., favorite, non-favorite), endurance, and goal difference (GD) dynamics on player effort. Particle Swarm and Nelder–Mead optimization methods were used to construct these models, both consistently converging to similar cost function values. The model outperformed baselines relying solely on mean and median power per GD. This improvement is underscored by the mean absolute error (MAE) of 396.87±61.42 and root mean squared error (RMSE) of 520.69±88.66 achieved by our model, as opposed to the B1 MAE of 429.04±84.87 and RMSE of 581.34±185.84, and B2 MAE of 421.57±95.96 and RMSE of 613.47±300.11 observed across all players in the dataset. This research offers an enhancement to the current approaches for assessing players’ responses to contextual factors, particularly GD. By utilizing wearable data and contextual factors, the proposed methods have the potential to improve decision-making and deepen the understanding of individual player characteristics.

## Full-text entities

- **Diseases:** fatigue (MESH:D005221), drop-in (MESH:D020427), injury to people or property (MESH:C000719191)
- **Chemicals:** oxygen (MESH:D010100), PSO (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

9 figures with captions in the complete paper: https://tomesphere.com/paper/PMC10935308/full.md

## References

35 references — full list in the complete paper: https://tomesphere.com/paper/PMC10935308/full.md

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Source: https://tomesphere.com/paper/PMC10935308