# Experiential-sensorial adaptive system model for hospitality based on 360° VR videos and case-based reasoning

**Authors:** Luis Alfaro, Claudia Rivera, Jorge Luna-Urquizo, Francisco Ayala, Lucy Delgado, Elisa Castañeda

PMC · DOI: 10.1371/journal.pone.0299387 · PLOS ONE · 2024-03-11

## TL;DR

This paper introduces a VR-based system for hotel marketing that adapts to users and measures emotional and behavioral responses.

## Contribution

The use of 360° VR videos tailored to user profiles to evaluate immersive hotel experiences and booking intentions.

## Key findings

- The system evaluates affective, cognitive, and behavioral responses in immersive VR environments.
- User profiles influence the VR experience and affect booking intentions and attitudes.
- A quasi-experimental study validated the effectiveness of the proposed architecture.

## Abstract

In this work, an adaptive software architecture is proposed for the generation of experiences for hotel promotion and marketing, based on Case-based Reasoning (CBR) that uses the attributes and user characteristics and immersive 360° videos. Considering that immersion in virtual reality (VR) environments can trigger responses in various dimensions, such as affective, cognitive, attitudinal, and behavioral dimensions, these dimensions are evaluated in immersive environments with 360° videos. To validate the results obtained with the software architecture, a quasi-experimental study was conducted through the evaluation of the experience, consisting in the visualization of the environments of a boutique hotel, with a sample of a randomly selected group of young people. The contribution of this work lies in the use of 360° VR videos, for the visualization of the hotel characteristics and environments according the user profiles, to evaluate the affective, cognitive and attitudinal and behavioral responses and their influence on the booking intention and attitude. Finally, conclusions and recommendations for future work have been established.

## Full-text entities

- **Diseases:** nausea (MESH:D009325), depressed (MESH:D003866), bipolar (MESH:D001714), visual fatigue (MESH:D001248), anxiety disorders (MESH:D001008)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC10927080/full.md

## Figures

2 figures with captions in the complete paper: https://tomesphere.com/paper/PMC10927080/full.md

## References

48 references — full list in the complete paper: https://tomesphere.com/paper/PMC10927080/full.md

---
Source: https://tomesphere.com/paper/PMC10927080