# Study protocol for the Screen-Free Time with Friends Feasibility Trial

**Authors:** Sarah Overgaard Sørensen, Kristian Traberg Larsen, Teresa Victoria Høy, Anders Blædel Gottlieb Hansen, Russell Jago, Peter Lund Kristensen, Mette Toftager, Anders Grøntved, Anne Kær Gejl

PMC · DOI: 10.1186/s40814-024-01462-y · Pilot and Feasibility Studies · 2024-02-19

## TL;DR

This study tests a program to reduce children's screen time and increase in-person social interaction during leisure time.

## Contribution

A feasibility trial protocol for a multicomponent intervention targeting children's screen time reduction and physical social interaction.

## Key findings

- The trial will assess feasibility, acceptability, and compliance of the intervention.
- Process evaluation using RE-AIM framework will guide refinements for a future large-scale trial.

## Abstract

Children are spending less leisure time with their friends in person and an increasing amount of time with digital screens. These changes may negatively affect children’s physical and mental health. The Screen-Free Time with Friends Feasibility Trial will test the feasibility, including acceptability and compliance, of an intervention designed to reduce screen media usage and encourage physical interaction with friends during leisure time in 9–11-year-old children.

A non-randomized single-group feasibility trial will be conducted from March to October 2023 including approximately 75 children (aged 9–11 years) and 75 parents (at least 1 per child) from 3 different schools recruited from 3 different municipalities in Denmark. The Screen-Free Time with Friends intervention is a multicomponent intervention targeting families, afterschool clubs, and local communities. It has been developed using a systematic process guided by the Medical Research Council UK’s framework for developing and evaluating complex interventions. With a systems perspective in mind, the intervention and implementation approach has been designed to facilitate adaptation to the specific needs of diverse local communities while maintaining the core components of the intervention.

Feasibility and acceptability of the intervention will be assessed during the intervention using process evaluation inspired by the RE-AIM framework including questionnaires and interviews with the municipality project managers, research team members, local ambassadors and stakeholders, parents and school, and afterschool club personnel. In addition, participation, recruitment, retention rate, and compliance to the outcome measurements will be investigated and presented.

The trial will investigate the feasibility and acceptability of the Screen-Free Time with Friends intervention, the recruitment strategy, and the planned outcome measurements. This feasibility study will investigate necessary refinements before the implementation of the intervention program in a larger cluster randomized controlled trial to evaluate its impact.

Trial registration.

ClinicalTrials.gov, ID: NCT05480085. Registered 29 July 2022. https://clinicaltrials.gov/ct2/show/NCT05480085?cond=Screen+free+time+with+friends&draw=2&rank=1

The online version contains supplementary material available at 10.1186/s40814-024-01462-y.

## Full-text entities

- **Diseases:** physical inactivity (MESH:C564765), SAS-SV (MESH:C538175), Internet gaming disorder (MESH:C535406), Smartphone addiction (MESH:D019966), Media (MESH:D010033)
- **Chemicals:** afterschool (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

2 figures with captions in the complete paper: https://tomesphere.com/paper/PMC10875870/full.md

## References

41 references — full list in the complete paper: https://tomesphere.com/paper/PMC10875870/full.md

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Source: https://tomesphere.com/paper/PMC10875870