A sharp interaction-degree threshold for simulating QAOA
Ralfs \=Aboli\c{n}\v{s}, Andris Ambainis

TL;DR
This paper establishes a precise threshold in interaction degree that determines when classical simulation of QAOA becomes computationally hard, highlighting a boundary at degree 3.
Contribution
It identifies a sharp interaction-degree threshold for classical simulation of QAOA, revealing complexity distinctions at degrees 2 and 3.
Findings
Classical sampling from degree-2 QAOA at depth O(log n) is efficient.
Degree-3 QAOA at depth 1 would cause a collapse in the polynomial hierarchy.
Hard instances at degree 3 are trivially optimizable, so sampling hardness does not imply quantum advantage.
Abstract
We identify a sharp interaction-degree threshold for the classical simulation of QAOA with -local cost functions. At degree , classical sampling from depth- QAOA with small multiplicative error would collapse the polynomial hierarchy to its third level. At degree , exact classical sampling from depth- QAOA on qubits runs in time whenever . The hard degree- instances have trivially optimizable cost functions, so sampling hardness does not by itself imply a quantum optimization advantage.
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