Joint Communication and Computation Scheduling for MEC-enabled AIGC Services: A Game-Theoretic Stochastic Learning Approach
Huaizhe Liu, Xinyi Zhuang, Jiaqi Wu, Yuan Luo, Bin Cao, and Lin Gao

TL;DR
This paper proposes a game-theoretic stochastic learning approach for joint communication and computation scheduling in MEC-enabled AIGC services, ensuring efficient, distributed, and adaptive service delivery.
Contribution
It introduces a potential game formulation for MEC-AIGC scheduling and develops a distributed MASL algorithm with proven convergence guarantees.
Findings
MASL converges to Nash Equilibrium efficiently.
MASL reduces service completion time significantly.
The approach satisfies accuracy constraints in simulations.
Abstract
Artificial Intelligence Generated Content (AIGC) powered by Generative Diffusion Models (GDMs) has emerged as a transformative paradigm for automated content creation. To satisfy the stringent latency requirements of AIGC services in many edge intelligence scenarios (e.g., smart cities), Mobile Edge Computing (MEC) provides critical computational support by deploying GDMs at edge servers (ES) close to end users. This paper investigates an MEC-enabled AIGC network comprising multiple ES, wireless access points (APs), and mobile users (UEs) with heterogeneous latency and accuracy demands. We formulate a Joint Communication Association and Computation Offloading (JCACO) game, where each UE strategically selects its serving AP, ES, and inference steps to minimize the overall service completion time while meeting accuracy constraints. The problem is challenging due to the network dynamics…
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