Latency in Real-Time 3D Volumetric Streaming: A Comprehensive Study
Seungwoo Hong, Hosun Yoon, Seong Moon, and Inayat Ali

TL;DR
This paper provides a comprehensive analysis of latency issues in real-time 3D volumetric streaming, identifying bottlenecks across system layers and proposing targeted optimizations to improve responsiveness and user experience.
Contribution
It systematically measures and analyzes latency in volumetric streaming, offering new insights and strategies for reducing delay and enhancing system performance.
Findings
Identified key latency bottlenecks across application, transport, and network layers.
Quantified the impact of each bottleneck on system responsiveness.
Proposed targeted optimization strategies to mitigate latency.
Abstract
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence, and remote collaboration. However, latency remains a major challenge, affecting immersion, causing motion sickness, and disrupting real-time interactions. Addressing these latency issues is essential for improving user experience and ensuring system efficiency. This study conducts a comprehensive latency measurement and analysis within a real-time volumetric streaming environment. We systematically break down the streaming process into three key layers: the application layer, the transport protocol layer, and the network layer. By evaluating each layer in a real-world system, we identify latency bottlenecks, quantify their impact, and uncover the…
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