On weighted partial triangulations of convex polygons
Antonio Blanca, Alexandre Stauffer, Izabella Stuhl

TL;DR
This paper introduces an efficient randomized algorithm for exact sampling of weighted partial triangulations of convex polygons, improving over traditional Markov chain methods with better expected runtime.
Contribution
It presents a novel direct sampling algorithm with provably optimal expected time complexity for weighted partial triangulations, expanding the toolkit for geometric partition problems.
Findings
Expected sampling time is O((n√λ+1) log n) for large n.
Provides a nearly optimal sampling method for weighted partial triangulations.
Offers an alternative to Markov chain approaches with improved efficiency.
Abstract
We study the problem of sampling weighted partial triangulations of a convex polygon. We consider the distribution where each partial triangulation is chosen with probability proportional to , where is a model parameter and denotes the number of diagonals in . This model belongs to a broad class of weighted geometric partition problems that include lattice triangulations and dyadic tilings, and is closely related to several classical combinatorial structures, including the full triangulations of a convex polygon and the associated Catalan structures. While prior work has largely focused on Markov chain approaches, often only providing suboptimal mixing time bounds, we provide a direct efficient method for exact sampling. Our main result is a randomized algorithm that outputs an exact sample from the target distribution in…
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