TL;DR
STEAM is a training-free framework that enhances decentralized multi-agent pathfinding by dynamically mitigating congestion through spatial and temporal guidance, significantly improving success rates and efficiency.
Contribution
It introduces a novel, training-free congestion-aware enhancement method for decentralized MAPF that improves performance without retraining or centralization.
Findings
Success rate increased by up to 60%
Achieved better makespan and solution cost
Minor computational overhead introduced
Abstract
We propose STEAM (Spatial, Temporal, and Emergent congestion Awareness for MAPF), a training-free test-time enhancement framework for learning-based decentralized Multi-Agent Path Finding (MAPF) in discrete environments. Given a pretrained decentralized policy, STEAM requires no retraining, architectural modification, or replacement by a centralized planner. Instead, it injects lightweight congestion-aware guidance into the original policy execution. STEAM first rolls out the shortest paths induced by the current cost-to-go maps to identify potential future congestion hotspots. Spatially avoidable congestion is mitigated by updating agent-specific cost-to-go information, while spatially unavoidable bottlenecks are handled through temporal logit correction. In addition, emergent local congestion is reduced by a density-aware logit correction based on neighboring agents' corrected…
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