HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos, Tuur Stuyck, Doug Roble, Avinash Sharma, Egor Larionov

TL;DR
HyperBones introduces a fast, neural-based garment simulation method that achieves realistic, physics-consistent dynamics at over 300 FPS, suitable for interactive applications.
Contribution
The paper presents a novel neural dynamics simulator with a coarse-fine architecture, decoupling identity-specific computation for real-time, plausible garment animation.
Findings
Runs at 300+ FPS on a commodity GPU
Produces physically plausible garment dynamics
Generalizes across diverse motions and body shapes
Abstract
Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then…
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