PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
Julian Kaltheuner, Jan Spindler, Sina Kitz, Patrick Stotko, Reinhard Klein

TL;DR
PiG-Avatar introduces a novel neural-field-guided Gaussian avatar method that decouples geometry representation from template constraints, enabling high-fidelity, layered clothing modeling and real-time rendering.
Contribution
It proposes a new volumetric, neural-field-based avatar representation with dual-level optimization, improving flexibility and detail in non-rigid, clothed human avatars.
Findings
Achieves state-of-the-art rendering quality on complex clothing benchmarks.
Generalizes robustly to imperfect body model initialization.
Supports real-time rendering across multiple detail levels.
Abstract
Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space and limits the capture of layered, off-body, and non-rigid clothing geometry. We present PiG-Avatar, which addresses this limitation by using the parametric body model solely for kinematic transport, while representing the avatar as Gaussians anchored in a volumetric canonical space governed by a continuous neural field. This decouples representation from template topology, avoiding the geometric constraints of surface-based parameterizations. Kinematic coherence is maintained through 3D barycentric anchor transport, which guides motion without constraining geometry and allows anchors to deviate freely from the template surface, yielding dense, stable temporal surface correspondences by construction. To make…
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