OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives
Guiyu Liu, Niklas Vaara, Janne Mustaniemi, Juho Kannala, Janne Heikkil\"a

TL;DR
OP2GS introduces an object-aware 3D Gaussian representation with dual opacity primitives, enabling efficient scene understanding and open-vocabulary tasks by decoupling visual reconstruction from object instance labeling.
Contribution
It proposes a novel dual-opacity formulation for 3D Gaussian primitives, improving object-level identity and reducing computational overhead in scene representation.
Findings
Achieves competitive open-vocabulary performance.
Reduces computational overhead compared to feature-based methods.
Effectively models object masks with dual-opacity primitives.
Abstract
3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically address this by either distilling high-dimensional feature embeddings into Gaussians or by lifting 2D mask labels into 3D via heuristic refinement. However, feature-based approaches incur heavy storage and decoding overhead, while lifting-based pipelines remain vulnerable to label contamination: Gaussians necessary for appearance reconstruction often receive incorrect object labels during 2D-to-3D projection. We propose OP2GS, an object-aware Gaussian representation that augments each primitive with an explicit instance identity and a dedicated instance opacity for object-mask rendering. The original opacity remains responsible…
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