Performance of low vision individuals when selecting a target with head-pointing in virtual reality
Camille Bordeau (CRPN), C\'elia Passerel (CRPN), Ambre Denis-No\"el (LPL), Jean-Baptiste Melmi (CRPN), Marianne Vaugoyeau (LNC, CRPN), Carlos Aguilar, Iliana Huyet, Caroline Topart, Fran\c{c}ois Devin, Fr\'ed\'eric Matonti, Pierre Kornprobst (UniCA, BIOVISION), Eric Castet (CRPN)

TL;DR
This study investigates how low vision individuals with central visual field loss perform in a virtual reality pointing task, revealing that performance improves with larger target zones and can approach that of normally sighted controls.
Contribution
It demonstrates that low vision individuals can effectively use head-pointing in VR for target selection, providing guidelines to enhance accessibility of such interfaces.
Findings
Selection times decrease with larger PAZ diameters for both groups.
Patients with CFL require larger PAZ for optimal performance.
Performance with multiple cursors tends to improve accuracy.
Abstract
Purpose: To investigate psychophysically the ability of low vision individuals with central visual field loss (CFL) to perform a visually-guided pointing task in a virtual reality environment. Methods: Patients with CFL (n=25, ages = 67-90 years) and normally-sighted controls (n=26, ages = 67-85 years) had to select a target (2{\textdegree} diameter dot) with a head-contingent cursor (6{\textdegree} diameter reticle). Target selection occurred when target was validly pointed at for 1.5 seconds. Pointing was valid when target was inside an invisible pointer activation zone (PAZ) centered on reticle. Task difficulty was decreased by increasing PAZ diameter from 0.5{\textdegree} to 8{\textdegree}. Performance was assessed by measuring the time needed to select the target. The task was also performed with an array of three simultaneously-displayed cursors. Results: Selection times…
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