Decentralized Direct Volume Rendering: A Browser-Native GPU Architecture for MRI Digital Twins in Resource-Constrained Settings
Oserebameh Augustine Beckley

TL;DR
This paper introduces a decentralized, browser-native GPU architecture for interactive MRI digital twins that operates efficiently on low-cost edge devices, enabling accessible, real-time medical visualization without server reliance.
Contribution
It presents a novel WebGPU-based framework for client-side MRI rendering, bypassing server-side pipelines and enabling real-time interaction in resource-limited settings.
Findings
Achieves under 920ms Time to First Pixel for MRI visualization.
Maintains >= 82 FPS for interactive manipulation.
Operates fully in-browser without external computational dependencies.
Abstract
Digital Twin (DT) technology holds immense potential for surgical planning and personalized medicine. However, generating interactive, patient-specific anatomical twins currently relies on computationally heavy Server-Side Rendering (SSR) or expensive local workstations, creating significant barriers to deployment, especially in resource-constrained settings (RCS). This paper presents a decentralized, client-side WebGPU architecture that democratizes access to high-fidelity anatomical Digital Twins. By bypassing standard server-side rendering pipelines, the framework executes deterministic single-pass raymarching and morphological gradient calculations directly on low-cost integrated edge GPUs. Eliminating the network latency inherent to cloud-rendered solutions, the system achieves a Time to First Pixel (TTFP) of under 920.0ms and maintains stable interactivity at >= 82.0 FPS.…
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