Multi-Session Ground Texture SLAM in Low-Dynamic Environments
Kyle M. Hart, Brendan Englot

TL;DR
This paper evaluates techniques for improving SLAM accuracy in multi-session, low-dynamic ground texture environments, highlighting the effectiveness of Kullback-Leibler Divergence and providing a new dataset.
Contribution
It introduces an analysis of three techniques for trajectory estimation in multi-session ground texture SLAM and presents a new dataset with multi-session images and high-accuracy poses.
Findings
Kullback-Leibler Divergence improves loop closure confidence.
Analysis shows the impact of different similarity measures on SLAM accuracy.
The new dataset enables evaluation of SLAM systems in changing ground textures.
Abstract
The simultaneous localization and mapping community has introduced a growing number of systems adapted for multi-session operations where the operational environment features low-dynamic changes that impact mapping, such as surface wear, weather phenomena, or seasonal change. These systems allow for lifelong operations by a robot within these environments. There is also growing interest in operations in environments where the unique ground texture is the only mapping feature available for use. These ground texture systems are not yet targeted for multi-session low-dynamic-change environments though. This work explores the impact of three different techniques on trajectory estimation accuracy in these multi-session low-dynamic ground texture environments. Of the three, the use of Kullback-Leibler Divergence, as a similarity score and a bias influencing loop closure confidence, is found…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
