ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
Carlo Romeo, Andrew D. Bagdanov

TL;DR
ARC-RL introduces a set of four diverse, stylized robotic environments inspired by ARC Raiders, designed for reinforcement learning research with unified interfaces and a flexible reward system, enabling comparative studies of algorithms.
Contribution
The paper presents a new reinforcement learning playground with four stylized robotic environments, unified design, and a flexible reward system, facilitating research on diverse morphologies and algorithms.
Findings
Empirical comparison of RL algorithms on diverse morphologies.
Analysis of how prior data influences learning performance.
Demonstration of the playground's utility for studying morphological diversity.
Abstract
Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward…
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