Achieving Generational Peace in Mali through Intergenerational Mean-Field-Type Game-based Incentives
Hamidou Tembine

TL;DR
This paper models Mali's conflict ecosystem using an intergenerational mean-field-type game to identify incentives that can promote peace and reduce violence across generations.
Contribution
It introduces a novel intergenerational mean-field-type game framework to analyze conflict dynamics and design incentive mechanisms for peacebuilding in Mali.
Findings
Violence cycles persist due to retaliatory behaviors and trauma transmission.
Strategic exploitation by war entrepreneurs sustains conflict economies.
Incentive-compatible transfers can shift equilibrium toward peace.
Abstract
This article develops an intergenerational mean-field-type game (MFTG) to model Mali's and neighbouring countries multi-actor conflict ecosystem, which includes formal state forces, traditional hunters, nonstate militias, jihadists, criminal networks, civil societies, and international proxies. Each decision-maker (agent, a group of agents or representative agent) is defined by a type, state, information structure, and action, with payoffs dependent not only on individual decisions but also on the evolving distribution of all agents' profiles. The model reveals that cycles of violence can persist across multiple generations due to the embedded presence of retaliatory types such as revenger child-soldiers whose trauma-conditioned best-responses favor conflict, and whose behavior reinforces intergenerational transmission of violence. The model also captures the strategic exploitation of…
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