SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
Wencan Jiang, Jiangning Zhang, Jianbiao Mei, Jinzhuo Liu, Yu Yang, Xiaobin Hu, Zhucun Xue, Yong Liu, Dacheng Tao

TL;DR
SPIKE is an adaptive framework that balances strategic planning and reactive control to improve cost-efficiency and success rates in long-horizon game agents, reducing token use and latency.
Contribution
It introduces a hierarchical memory and event-driven control mechanism that reuses strategic reasoning across stable segments, enhancing efficiency and robustness.
Findings
Improves Lite-100 success rate by 5.0 percentage points.
Reduces token consumption by 54.9%.
Decreases latency by 40.8%.
Abstract
Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates…
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