Toward an Origin of Human Randomness: Interaction-Driven Enhancement in the Rock-Paper-Scissors Game
Song-Ju Kim, Shoma Ohara, and Hiroaki Kurokawa

TL;DR
This study investigates how human interaction influences randomness in behavior, showing that interaction can enhance unpredictability and reduce biases in repeated rock-paper-scissors matches.
Contribution
It introduces a sensitivity measure linking opponent response to recent move biases, demonstrating interaction-driven increases in behavioral entropy.
Findings
Most human sequences remained below RNG maximum complexity
Some sequences exceeded the RNG reference, indicating higher complexity
Interaction-specific effects were prominent when opponents had low entropy
Abstract
Human-generated randomness is constrained by cognitive, motor, and strategic biases. This study examines how these constraints appear in individual behavior and how they may be modified through interaction with another human. We analyzed repeated rock-paper-scissors data from 9 participants, yielding 108 human-human matches and 216 individual player sequences. Using Lempel-Ziv complexity (LZC), we compared human-human sequences with the RNG-opponent condition. In the RNG-opponent condition, the maximum human LZC value was 84, which we used as an empirical reference. In the human-human condition, most sequences remained below this value, but a small number exceeded it, producing a small high-complexity tail that was not present in the RNG-opponent condition. We introduced a sensitivity measure that captures whether a player responds to the opponent's recent frequency bias by choosing the…
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