TL;DR
RT-Splatting introduces a novel scene representation that disentangles reflection and transmission in 3D Gaussian Splatting, enabling high-quality, real-time rendering of semi-transparent scenes with improved visual fidelity.
Contribution
It proposes a unified surface-volume scene representation with Gaussian primitives and a hybrid renderer, along with Specular-Aware Gradient Gating to improve semi-transparent scene rendering.
Findings
Achieves state-of-the-art results on semi-transparent scenes.
Delivers high-fidelity reflections and clear transmission in real-time.
Enables flexible scene editing through factorization.
Abstract
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often producing blurry reflections or overly occluded transmission. To address this, we present RT-Splatting, a framework that disentangles each Gaussian's geometric occupancy from its optical opacity. This factorization yields a unified surface-volume scene representation with a single set of Gaussian primitives. Our hybrid renderer interprets this representation both as a surface to capture high-frequency reflections and as a volume to preserve clear transmission. To mitigate the ambiguity in jointly optimizing reflection and transmission, we introduce Specular-Aware Gradient Gating, which suppresses misleading gradients from highly specular regions into the…
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