Who Generated This 3D Asset? Learning Source Attribution for Generative 3D Models
Sihan Ma, Siyuan Liang, Dacheng Tao

TL;DR
This paper introduces a benchmark and a multi-view Transformer approach for source attribution of generative 3D models, demonstrating high accuracy even with limited training data.
Contribution
It constructs the first comprehensive benchmark for 3D source attribution and proposes a novel hierarchical Transformer model to effectively capture dispersed generative fingerprints.
Findings
Achieves 97.22% accuracy with full supervision.
Reaches 77.17% accuracy with less than five samples per generator.
Identifies stable fingerprints like cross-view inconsistency and structural artifacts.
Abstract
Generative 3D models are deployed in gaming, robotics, and immersive creation, making source attribution critical: given a 3D asset, can we identify whether and which generative model created it? This problem faces two core challenges: dispersed attribution signals, where 3D fingerprints are distributed across multi-view, geometric, and frequency-domain cues; and realistic deployment constraints, where scarce labels, degraded prompts, and mixed real/synthetic assets undermine attribution reliability. To systematically study this problem, we construct, to the best of our knowledge, the first passive source attribution benchmark for modern generated assets, covering 22 representative 3D generators under standard, few-shot, and realistic deployment protocols. Based on this benchmark, we find that generative 3D models leave two types of stable fingerprints: cross-view inconsistency and…
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