TL;DR
This paper advocates for a principled design science approach to interactive evaluation of AI systems, emphasizing the importance of evaluation paradigms, design principles, and standardized reporting.
Contribution
It introduces a formal definition of interactive evaluation as a mapping from evidence to judgments and proposes a taxonomy, design principles, and standards for this evaluation paradigm.
Findings
Interactive evaluation assesses process, recoverability, and system-level performance.
A two-axis taxonomy categorizes different interactive evaluation approaches.
Analysis reveals how traditional challenges reappear at the trajectory level.
Abstract
AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to build interactive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principled evaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previous evaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments,…
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