Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
Jo\~ao Paulo Gois, Luis Gustavo Nonato

TL;DR
Topo-GS introduces a novel volumetric embedding method that transforms high-dimensional data into continuous, topology-preserving 3D representations, overcoming limitations of traditional discrete point-cloud approaches.
Contribution
It repurposes 3D Gaussian Splatting with geometric constraints and topology-aware strategies to produce continuous, manifold-aware volumetric embeddings of high-dimensional data.
Findings
Transforms discrete scatter plots into continuous volumetric representations.
Preserves local topological fidelity comparable to discrete baselines.
Effectively captures intrinsic data manifold structures.
Abstract
Dimensionality reduction algorithms map high-dimensional data into visualizable 2D or 3D spaces, but traditionally rely on a discrete point-cloud paradigm. This discrete abstraction is susceptible to visual occlusion and artificial discontinuities, often failing to represent the continuous density of the underlying manifold. To address these limitations, we introduce Topo-GS, a framework that repurposes 3D Gaussian Splatting (3DGS) to cast multidimensional projection as a meshless volumetric reconstruction process. Instead of standard photometric losses, Topo-GS is driven by local geometric constraints. By solving orthogonal Procrustes targets, the optimization enforces an As-Rigid-As-Possible prior while explicitly aligning the spatial covariance of each Gaussian to the local tangent space. Recognizing that unrolling data of varying intrinsic dimensionalities requires distinct spatial…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
