P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction
Kota Shimomura, Hidehisa Arai, Tsubasa Takahashi, Takayoshi Yamashita, Hironobu Fujiyoshi

TL;DR
P2GS introduces a physically consistent Gaussian Splatting framework that enhances urban scene reconstruction by ensuring photometric consistency and robust exposure normalization from LDR images without HDR supervision.
Contribution
It jointly decomposes a view-invariant HDR radiance field, per-view exposure scales, and tone-mapping functions, addressing illumination inconsistencies in autonomous driving scenes.
Findings
Outperforms prior methods in LDR reconstruction quality.
Provides improved photometric consistency and exposure normalization.
Maintains real-time efficiency of standard 3D Gaussian Splatting.
Abstract
3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this…
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