Linear Programming Approach to Deceptive Path Planning Game with Goal Selection
Violetta Rostobaya, Yue Guan, James Berneburg, Daigo Shishika

TL;DR
This paper presents a game-theoretic linear programming method for deceptive path planning where an agent aims to mislead an adversarial observer about its goal, balancing deception effectiveness and risk.
Contribution
It introduces a novel linear programming approach combined with the Double Oracle algorithm to solve strategic deceptive path planning games with goal selection.
Findings
The method efficiently computes deceptive strategies in asymmetric-information games.
Metrics are proposed to quantify deception risk and effectiveness.
Numerical examples demonstrate the approach's practical utility.
Abstract
In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected goal while an adversarial observer allocates limited defensive resources based on the observed trajectory. Unlike classical path-planning and goal-recognition approaches that model observers as passive inference process, our game-theoretic formulation models them as strategic decision-makers. For the resulting dynamic asymmetric-information game, we develop an efficient solution method that combines a linear programming formulation with the Double Oracle algorithm. To evaluate performance, we introduce metrics that quantify both the risk and the effectiveness of deception and provide illustrative numerical examples.
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