Generative 3D Gaussians with Learned Density Control
Runjie Yan, Yan-Pei Cao, Peng Wang, Ding Liang, Yuan-Chen Guo

TL;DR
This paper introduces DeG, a flexible 3D representation using learnable density-controlled Gaussians, enabling high-quality generative 3D synthesis with adaptive detail and scalable decoding.
Contribution
DeG models Gaussian centers via a learnable density over an octree, allowing adaptive density control and variable-resolution decoding from a single latent code.
Findings
Achieves state-of-the-art quality in single-image-to-3D generation.
Supports variable-resolution decoding by adjusting sampling budget.
Introduces VecSeq for robust sequence modeling of unordered set latents.
Abstract
We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike existing approaches that constrain 3D Gaussians to fixed voxel grids or arrays, DeG models Gaussian centers as samples from a learnable probability density function defined over an octree. This formulation provides a rigorous mathematical framework for adaptive density control: by jointly optimizing the spatial density and Gaussian attributes under rendering supervision, our model naturally concentrates primitives in regions of high geometric complexity. We achieve this via a new render loss contribution gradient that serves as a fully differentiable analogue to the discrete densification and pruning heuristics used in standard Gaussian Splatting. The resulting representation is highly flexible, supporting…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
