Language Game: Talking to Non-Human Systems
Yanbo Zhang, Michael Levin

TL;DR
This paper introduces a novel framework enabling direct dialogue with non-human dynamical systems by interpreting their internal states as part of a language game, facilitating communication without system modification.
Contribution
It presents a new method for systems to 'speak' in their own voice through a game-based approach, applicable to diverse biological and computational systems.
Findings
Fluent dialogue achieved across gene networks and reinforcement-learning agents.
Different architectures converge on similar behaviors when optimizing the same reward.
System properties influence ease of communication, revealing inductive biases.
Abstract
Language carries thought and coordination among humans but rarely reaches further along the spectrum of diverse intelligence. Yet non-neural systems -- from gene regulatory networks and microbial consortia to fungi -- are increasingly recognized as substrates of computation, decision-making and memory, making dialogue with non-human intelligence newly conceivable. Today such dialogue is attempted only by proxy: a large language model speaks on the system's behalf, so any intelligence on display originates from the model while the system itself remains silent. Here we ask whether the system can speak in its own voice. Following Wittgenstein, who located meaning in use, we treat communication as a game played with the system. Its internal dynamics are frozen as the nonlinear core of a reinforcement-learning policy, with only linear input and output interfaces trained. Through use and…
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