TL;DR
Learn2Splat introduces a novel meta-learning based learned optimizer for 3D Gaussian Splatting that enhances convergence speed and stability over long optimization horizons, improving 3D scene reconstruction quality.
Contribution
It presents the first learned optimizer for 3DGS that maintains stability over extended iterations without auxiliary mechanisms, using a new meta-learning scheme and architecture.
Findings
Improved early novel view synthesis quality.
Stable optimization over long horizons.
Zero-shot generalization to unseen settings.
Abstract
3D Gaussian Splatting (3DGS) optimization is most commonly performed using standard optimizers (Adam, SGD). While stable across diverse scenes, standard optimizers are general-purpose and not tailored to the structure of the problem. In particular, they produce independent parameter updates that do not capture the structural and spatial relationships within a scene, leading to inefficient optimization and slow convergence. Recent works introduced learned optimizers that predict correlated updates informed by inter-parameter and inter-Gaussian dependencies. However, these methods are trained for a fixed number of optimization iterations and rely on manually scheduled learning rates to avoid degradation. In this paper, we introduce a learned optimizer for 3DGS that avoids degradation over extended optimization horizons without auxiliary mechanisms. To enable this, we propose a…
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