Domain-Independent Game Abstraction using Word Embedding Techniques
Juho Kim, Tuomas Sandholm

TL;DR
This paper introduces a domain-independent game abstraction method using word embedding techniques, enabling generalization across different games by representing actions as vectors and clustering them.
Contribution
The paper proposes a novel, domain-independent approach to game abstraction leveraging NLP word embedding techniques, unlike prior domain-specific methods.
Findings
Action embeddings capture significant game information.
The method is effective across various games.
It does not outperform specialized algorithms.
Abstract
Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in game abstraction; however, the domain-specific nature (usually poker) of much of the prior work prevents those techniques from being easily generalized to other settings without extensively analyzing the game at hand. In this paper, we propose a domain-independent approach to game abstraction, which applies word embedding techniques from the field of natural language processing. Treating each action as a word and gameplay data as a corpus, word vectors can be trained to represent each action as a real-valued vector, which can then be clustered to facilitate game abstraction. We also explore the use of foundational embedding models and show that…
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