Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
Matt Zhou, Ruining Li, Xiaoyang Lyu, Zhaomou Song, Zhening Huang, Chuanxia Zheng, Christian Rupprecht, Andrea Vedaldi, Shangzhe Wu

TL;DR
Articraft leverages large language models to automatically generate high-quality articulated 3D assets at scale, addressing dataset scarcity in this domain.
Contribution
We introduce Articraft, a novel agentic system that automatically writes programs to generate articulated 3D assets, improving quality and scalability over existing methods.
Findings
Produced Articraft-10K dataset with 10,000 assets across 245 categories
Generated higher-quality assets than state-of-the-art generators and coding agents
Demonstrated utility in robotics simulation and virtual reality applications
Abstract
A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that of writing a program that builds it. We then introduce a new agentic system, Articraft, that writes such programs automatically. We design a programmatic interface and harness to help the LLM do so effectively. The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and writing tests to validate the resulting assets. The harness exposes a restricted workspace and interface to the LLM, validates the resulting assets, and returns structured feedback. In this way, the LLM is not distracted by details such as authoring a URDF file or managing a…
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