
TL;DR
This paper introduces Skew-Normal Splatting (SNS), a novel primitive for 3D scene representation that enhances shape modeling flexibility and improves view synthesis quality.
Contribution
SNS employs the Azzalini Skew-Normal distribution as a primitive, enabling continuous shape control and seamless integration into existing pipelines.
Findings
SNS improves reconstruction quality over Gaussian kernels.
Enhanced modeling of sharp boundaries and thin structures.
Consistent benefits demonstrated on standard benchmarks.
Abstract
3D Gaussian Splatting (3DGS) has emerged as a leading representation for real-time novel view synthesis and has been widely adopted in various downstream applications. The core strength of 3DGS lies in its efficient kernel-based scene representation, where Gaussian primitives provide favorable mathematical and computational properties. However, under a finite primitive budget, the symmetric shape of each primitive directly affects representation compactness, especially near asymmetric structures such as object boundaries and one-sided surfaces. Recent works have explored more complex kernel distributions; however, they either remain within the elliptical family or rely on hard truncation, which limits continuous shape control and introduces distributional discontinuities. In this paper, we propose Skew-Normal Splatting (SNS), which adopts the Azzalini Skew-Normal distribution as the…
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