Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
Qingyuan Zhou, Xinyi Liu, Weidong Yang, Ning Wang, Shuquan Ye, Ben Fei, Ying He, Wanli Ouyang

TL;DR
Denoising-GS introduces a spatial-aware denoising framework for 3D Gaussian Splatting, improving high-fidelity novel view synthesis by effectively reducing noise and enhancing structural coherence.
Contribution
It formulates 3D Gaussian Splatting optimization as a denoising process, incorporating spatial structure and uncertainty estimation for improved synthesis quality.
Findings
Achieves state-of-the-art results on three benchmark datasets.
Enhances NVS fidelity while maintaining compact representations.
Effectively reduces noise and preserves spatial coherence in Gaussian primitives.
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable success in high-fidelity Novel View Synthesis (NVS), yet the optimization process inevitably introduces noisy Gaussian primitives due to the sparse and incomplete initialization from Structure-from-Motion (SfM) point clouds. Most existing methods focus solely on adjusting the positions of primitives during optimization, while neglecting the underlying spatial structure. To this end, we introduce a new perspective by formulating the optimization of 3DGS as a primitive denoising process and propose Denoising-GS, a spatial-aware denoising framework for Gaussian primitives by taking both the positions and spatial structure into consideration. Specifically, we design an optimizer that preserves the spatial optimization flow of primitives, facilitating coherent and directed denoising rather than random perturbations.…
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