The Racial Character of Computer Graphics Research
Theodore Kim, Alexa Schor, Julian Posada, Alka V. Menon

TL;DR
This paper systematically reviews computer graphics algorithms for human depiction, revealing racial biases and hierarchical assumptions, and introduces new conceptual labels for critiquing such algorithms.
Contribution
It provides the first comprehensive analysis of racial biases in top computer graphics research and proposes new frameworks for critique and future research directions.
Findings
Algorithms for white skin are treated as universal for all skin types.
Hair algorithms are based on rods and wires, not realistic hair.
Type 4 hair algorithms emerged after George Floyd's murder in 2020.
Abstract
Computer graphics algorithms for generating photorealistic imagery are widely perceived to be universal, and capable of conjuring anything that a filmmaker or game designer can imagine. However, recent works have suggested that 3D algorithms for depicting synthetic humans are far from generic, and instead favor historically hegemonic characteristics. We present the first systematic review of human depiction in the top computer graphics conference and the journal of record (SIGGRAPH and ACM Transactions on Graphics) that confirms previous hypotheses. Algorithms that claim to be generically rendering "human skin'' are in fact imagined and formulated for translucent, "high albedo" materials such as white skin. Algorithms claiming to apply generically to "human hair" are formulated for "rods", "wires" and "threads" which are analogous to straight hair. Our analysis reveals conceptual…
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