TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
Bojun Xiong, Zoubin Bi, Xinghui Peng, Yunmu Wang, Junchen Deng, Jun Liang, Jing Li, Bowen Cai, Huan Fu

TL;DR
TOPOS is a comprehensive framework for high-fidelity, industry-standard 3D head generation from a single image, ensuring consistent topology, detailed textures, and improved performance over prior methods.
Contribution
It introduces a novel fixed-topology head generation pipeline with a specialized VAE, flow transformer, and texture module, enabling consistent, high-quality 3D head synthesis.
Findings
Achieves state-of-the-art results in 3D head generation quality.
Produces consistent, topology-aligned meshes suitable for animation.
Generates detailed, relightable textures from single images.
Abstract
High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel…
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