Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
Diandian Gu, Jing Lin, Gaohong Liu, Jiahang Liu, Su Ma, Guang Shi, Jun Wang, Qinlong Wang, Qianyi Wu, Zhongcong Xu, Xuanyu Yi, Zihao Yu, Jianfeng Zhang, Zhuolin Zheng, Yifan Zhu, Rui Chen, Hengkai Guo, Xiaoyang Guo, Mingcong Han, Xu Han, Xiu Li, Yixun Liang, Weiqiang Lou

TL;DR
Seed3D 2.0 significantly enhances 3D content generation by improving fidelity, simulation readiness, and application scope through advanced geometry, material, and scene modeling techniques.
Contribution
It introduces a novel multi-stage pipeline, unified material generation, and a simulation-ready model suite, advancing the state-of-the-art in high-fidelity 3D content creation.
Findings
Achieved 69.0% to 89.9% win rates in user preference studies.
Improved geometry and material quality over previous models.
Enabled coherent scene construction with part-aware physical interactions.
Abstract
We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation…
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