TL;DR
BlitzGS is a distributed Gaussian Splatting framework that enables fast, city-scale 3D reconstruction with high quality and significantly reduced training time, leveraging innovative workload management across GPUs.
Contribution
The paper introduces BlitzGS, a novel distributed framework that reduces Gaussian workload and accelerates city-scale 3D scene reconstruction without sacrificing quality.
Findings
Matches recent baselines in rendering quality
Achieves an order-of-magnitude speedup
Trains city-scale scenes in tens of minutes
Abstract
We present BlitzGS, a distributed 3DGS framework that reduces active Gaussian workload for fast city-scale reconstruction. BlitzGS manages this workload at three coupled levels. At the system level, the framework shards Gaussians across GPUs by index parity rather than spatial blocks. This approach mitigates the cross-block visibility redundancy inherent in spatial partitioning. Furthermore, it distributes each rendering step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, scheduled importance-scoring passes shrink the global Gaussian population. During these passes, the framework generates a per-Gaussian visibility weight to bias density-control updates toward contributing primitives and a per-view importance mask for the view-level renderer. At the view level, BlitzGS trims each camera's active set with a distance-based LOD…
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