Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes
Kaicong Huang, Talha Azfar, Weisong Shi, Ruimin Ke

TL;DR
Real2Sim is a physics-aware, editable scene synthesis framework for autonomous driving that combines Gaussian Splatting with a differentiable physics solver, enabling realistic, high-fidelity, and customizable scenario generation.
Contribution
It introduces a unified approach integrating 4D Gaussian Splatting with a differentiable physics engine for dynamic, editable, and realistic driving scene synthesis.
Findings
Validated on Waymo dataset showing high-quality rendering and reconstruction.
Demonstrated scene editing and physics simulation capabilities.
Enabled generation of challenging scenarios like collisions and post-impact trajectories.
Abstract
Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve visual fidelity, they still struggle with temporal and spatial consistency and cannot ensure physics-aware behavior, limiting their applicability to driving scenario generation. To address these challenges, we propose Real2Sim, an unified framework that combines 4D Gaussian Splatting (4DGS) with a differentiable Material Point Method (MPM) solver. Real2Sim explicitly reconstructs dynamic driving scenes as temporally continuous Gaussian primitives, supports instance-level editing, and simulates realistic object-object and object-environment interactions. This framework enables physics-aware, high-fidelity…
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