3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark
Yunxiao Zhang, Suryansh Kumar

TL;DR
This paper demonstrates that in synchronized multi-view settings, 3D Gaussian Splatting can efficiently perform retrospective dynamic scene novel view synthesis without complex temporal constraints, supported by a new benchmark framework.
Contribution
Proposes a simplified approach for dynamic scene NVS in synchronized multi-view setups, removing the need for temporal coupling, and introduces a reproducible dataset framework for benchmarking.
Findings
Efficient retrospective NVS achieved without temporal deformation constraints.
A new Blender-based dataset framework enables reproducible dynamic scene benchmarking.
Demonstrates competitive results of 3DGS in synchronized multi-view scenarios.
Abstract
Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across time. In this paper, we argue that, in a synchronized multi-view (MV) setting typical of sports, the dynamic scene at each time step is already strongly geometrically constrained. We posit that the availability of calibrated, synchronized viewpoints provides sufficient spatial consistency, and therefore, explicit temporal coupling, or complex multi-body constraints seems unnecessary for retrospective NVS. To this end, we propose an approach tailored for synchronized MV dynamic scene. By initializing the SfM-derived point cloud at the start time and propagating optimized Gaussians over time, we show that efficient retrospective NVS can be achieved…
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