Towards digital phantoms: emulating scattering with a spatial light modulator
Kelsey Everts, Cade Peters, Andrew Forbes

TL;DR
This paper introduces a digital method using a spatial light modulator to emulate complex scattering media, enabling controlled, reproducible, and versatile optical experiments without physical samples.
Contribution
The authors present a novel all-digital approach employing binary random phase masks on a spatial light modulator to simulate scattering effects in a controlled and reproducible manner.
Findings
Achieved scattering emulation comparable to real-world samples
Demonstrated applications with scalar and vectorial structured light
Showed excellent agreement between simulations and measurements
Abstract
The distortion of light's degrees of freedom when passing through complex random media is of great interest across a diversity of fields, e.g., scattering in biological studies. Emulating such media in a controlled laboratory setting conventionally relies on real-world physical samples (e.g., white paint), inhomogeneous mixtures with embedded scatterers, or biological tissue-mimicking phantoms. Such methods, while effective in certain contexts, are not without complexity and limitations: the exact medium properties are challenging to control and often require laborious preparation, external characterisation techniques, are not easily reproducible between studies and cannot be matched precisely by numerical simulations. Here, we propose a simple all-digital implementation of random scattering which can be readily implemented on any setup capable of producing digital holograms. Our…
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