ToF ReSTIR: Time-of-Flight Rendering with Spatio-temporal Reservoir Resampling
Juhyeon Kim, Wojciech Jarosz, Adithya Pediredla

TL;DR
This paper introduces a spatio-temporal reservoir resampling framework for efficient, interactive time-of-flight rendering that enforces physically valid optical paths, enabling real-time applications like imaging and navigation.
Contribution
It adapts ReSTIR principles to ToF rendering with a novel path-length-aware shift mapping that ensures physically valid light paths for improved efficiency.
Findings
Supports interactive frame rates for complex scenes
Enables accurate shape reconstruction and navigation
Significantly reduces computational cost of ToF rendering
Abstract
We present a novel spatio-temporal reuse framework for time-resolved light transport, enabling efficient Monte Carlo rendering of time-of-flight (ToF) phenomena such as time-gated imaging and transient light capture. Existing ToF rendering methods are computationally expensive, scale poorly to complex dynamic scenes, and are therefore unsuitable for applications with strict latency constraints. To address this limitation, we draw inspiration from ReSTIR, a reuse-based technique for steady-state real-time rendering, and adapt its core principles to interactive-rate ToF simulation. However, naively applying existing ReSTIR methods to ToF rendering leads to severe inefficiency, as reused paths frequently violate optical path-length constraints and thus contribute little or no signal. We overcome this challenge by introducing a path reuse formulation that explicitly enforces physically…
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