TL;DR
BEACON is a comprehensive multimodal dataset from Valorant gameplay designed to advance research in behavioral biometrics and continuous authentication in high-stakes digital environments.
Contribution
This paper introduces BEACON, a large-scale, synchronized multimodal dataset capturing diverse gameplay behaviors for authentication research.
Findings
Provides high-fidelity, synchronized multimodal gameplay data
Enables study of behavioral biometrics under cognitive and motor stress
Supports development of robust continuous authentication models
Abstract
Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON (Behavioral Engine for Authentication & Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON…
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