Charting the Diameter Computation Landscape on Intersection Graphs in the Plane
Timothy M. Chan, Hsien-Chih Chang, Jie Gao, S\'andor Kisfaludi-Bak, Hung Le, Da Wei Zheng

TL;DR
This paper provides a comprehensive analysis of the complexity of computing diameters in intersection graphs of various geometric objects, revealing nuanced differences based on object types and intersection properties.
Contribution
It uncovers new algorithms and hardness results for diameter computation across different geometric intersection graph classes, highlighting the problem's nuanced complexity landscape.
Findings
Truly subquadratic algorithm for non-degenerate, axis-aligned line segments.
Almost-linear-time algorithm for unit-square graphs with constant diameter.
Improved $ ilde{O}(n^{4/3})$-time algorithm for diameter at most 2 in unit-disk graphs.
Abstract
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in 2D, the problem is solvable in truly subquadratic time, while for other objects, including unit segments and equilateral triangles in 2D or unit balls and axis-parallel unit cubes in 3D, there is no truly subquadratic time algorithm under the Orthogonal Vector (OV) hypothesis. We undertake a comprehensive study of computing the diameter of geometric intersection graphs for various types of objects. We discover many new irregularities, showing that the landscape is extremely nuanced: the source of hardness is a combination of the object type, the true diameter value, and how the objects intersect with each other. Our highlighted results for the 2D…
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