A Theory of Multilevel Interactive Equilibrium in NeuroAI
Zhe Sage Chen, Quanyan Zhu

TL;DR
This paper introduces a game-theoretic framework called Multilevel Interactive Equilibrium (MIE) for analyzing adaptive multi-agent systems, extending classical game theory to include neural learning and internal computations.
Contribution
It develops a mathematical foundation for equilibrium in NeuroAI systems considering partial observability, bounded computation, and internal neural dynamics, applicable to diverse agent interactions.
Findings
MIE generalizes Nash equilibrium to neural and cognitive systems.
Framework applies to biological, artificial, and hybrid agent interactions.
Discusses methods for estimating MIE and future research directions.
Abstract
We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a mathematical foundation for studying equilibrium in NeuroAI and can be viewed as an extension of game theory under relaxed assumptions, including partial observability, bounded computation, and uncertainty. At its core, Multilevel Interactive Equilibrium (MIE) generalizes the classical Nash equilibrium to intelligent systems with internal computation. Rather than being defined solely at the level of observable behavior, equilibrium emerges when neural learning dynamics, cognitive representations, and behavioral strategies mutually stabilize between interacting agents. This framework applies uniformly to interactions between two biological brains, two…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
