Automated Approach for Solving Infinite-state Polynomial Reachability Games
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Maximilian Seeliger, and {\DJ}or{\dj}e \v{Z}ikeli\'c

TL;DR
This paper introduces a novel automated method for solving infinite-state polynomial reachability games, providing a sound, semi-complete algorithm with formal correctness witnesses, capable of handling challenging examples like the Cinderella-Stepmother game.
Contribution
It proposes ranking certificates as proof rules and an automated algorithm for polynomial reachability games, advancing the state-of-the-art in infinite-state game solving.
Findings
Successfully solved the Cinderella-Stepmother game with arbitrary precision.
The algorithm is sound, semi-complete, and runs in sub-exponential time.
Demonstrated effectiveness on challenging literature examples.
Abstract
Reachability games are two-player games played on a graph, where the objective of player is to reach the target set whereas the objective of player is to stay away from the target set. Reachability games have important applications in artificial intelligence and reactive synthesis, and many of these applications give rise to infinite-state reachability games. In this paper, we study turn-based reachability games on infinite-state graphs defined over valuations of a finite set of real variables. We consider the problem of determining the existence of and computing a winning strategy for player. Our contributions are twofold. First, we propose ranking certificates for reachability games, a sound and complete proof rule for proving that player has a winning strategy from the specified initial state. Second, we consider…
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