A cell-decomposition based path planner for 3D navigation in constrained workspaces
Jo\~ao P. L. Morais, Luciano C. A. Pimenta, Marcelo A. Santos, Guilherme V. Raffo

TL;DR
This paper introduces a cell decomposition algorithm for 3D navigation that simplifies path feasibility verification and enhances optimization-based path planning in constrained workspaces.
Contribution
It presents a novel cell decomposition method ensuring mutual visibility, and combines it with Yen's k-shortest path algorithm to improve efficiency in large-scale 3D path planning.
Findings
The decomposition efficiently partitions city-like workspaces.
KSP-SOCP achieves comparable time performance to MISOCP with less memory.
The methods successfully compute feasible paths in complex environments.
Abstract
This paper proposes a cell decomposition algorithm for binary occupancy grids that ensures mutual complete visibility from each cell to at least one adjacent cell. This decomposition establishes a simplified framework for verifying path feasibility that can be easily embedded in optimization problems. To illustrate its utility, we formulate both second-order cone programs (SOCP) and their mixed-integer variant (MISOCP) within the proposed framework. Furthermore, we propose the KSP-SOCP method, which combines Yen's k-shortest path algorithm with the SOCP, achieving improved solutions compared to a standard SOCP approach while avoiding the computational burden of MISOCP. The cell decomposition algorithm, KSP-SOCP, and MISOCP approaches were evaluated in 9 city-like workspaces. The decomposition efficiently partitioned each map, enabling both optimization methods to compute feasible paths.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
