A Resource Allocation Game and its Equilibrium Strategies
Duan-Shin Lee

TL;DR
This paper introduces a Bayesian resource allocation game, analyzes its equilibrium strategies for small and large player sets, and proposes algorithms for finding Nash equilibria, including a novel chattering regime.
Contribution
It develops a comprehensive analysis of equilibrium strategies in a resource allocation game, including mean-field and Gaussian approximations, and introduces a construction algorithm for Nash equilibria.
Findings
Nash equilibria include identity and AIF functions with specific switch points.
The mean-field approximation yields an equilibrium with one switch point.
The construction algorithm guarantees finite termination and equilibrium existence.
Abstract
In this paper we propose a Bayesian game to allocate resources. In this game, there are units of resources to be allocated to players. Agent has a demand of units of resources and takes action according to a strategy function , \ie . Payoffs are setup such that player is contented with no more than units of resources. We assume that resources are granted to the players on a smallest-request-first and all-or-nothing basis. For this game with two players, we analyze the equilibrium strategy functions mathematically within the family of alternating identity-and-flat (AIF) functions. We show that Nash equilibrium profiles consist of two identity functions, two AIF functions with a common switch point, or two AIF functions with one and three switch points, respectively. For an -player game with a large and a…
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